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Argonians' weakness to cold has been removed. Nords are now 15% resistant to the cold, and Khajiit are 10% resistant. The Cold widget will now only display when the ambient temp is at least chilly. Each month has a multiplier tied to it, and will affect the temperature. The warmth rating effectiveness is capped at 80% (matching SunHelm’s cap) The Reach is now its own region separate from the “cool region”. This means that the script has had several changes to it to rework functionality. Progression should match SunHelm’s cold pretty closely. Overall, a bigger emphasis is placed upon weather than before. There have been numerous balance changes from timings and rate, to the amount of warmth gained when near a heat source. The biggest changes in this mod go to the cold system.
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As with normal Survival Mode, it is pretty imperative that conflicts between armor records and food be resolved. Otherwise, compatibility remains the same as normal Survival Mode. Integrated Compatibility for Pilgrim’s prayer functionality with Survival Mode’s pay to pray has also been added.
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Integrated compatibility with Campfire and Campsite heat sources have been integrated. Relevant changes have been integrated into the mod as well, making it obsolete. This mod edits some of the same scripts and records. DO NOT use the Unofficial CC Survival Mode patch. This mod is incompatible with any of the other CC Survival Mode overhauls. So if you like that mod, hopefully you will enjoy this one as well for other reasons. Gameplay balance should be somewhat similar to SunHelm. There has been heavy changes to Survival Mode to bring it in line with how I believe a needs mod should play. Tldr: Survival Mode improved brings lots of balance tweaks and improvements.
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